Towerriffic!

Towerriffic!

Overview

In Towerriffic!, the player can complete missions by building towers. If a tower matches a mission, the player can choose to complete that tower, making room for new missions. However, players might not want to do this instantly, as it is possible (and even needed) to complete several missions with the same tower. But if a tower becomes too high, it will collapse, wasting the blocks. The goal is to complete all missions before running out of blocks.

My contributions

This was a 1-person project, so I did all concepting, level design, developing and visuals.

Date/Period:

may 2024 – jun 2024 (parttime)

Project type:

Student project

Tools I used:

Unity

Team:

Solo project

Result

The game can be played here:

Process

When creating this game, I started with the mechanics of building towers with different blocks and completing missions with them.

Here you can see an earlier version of the game. The main feedback I got was that it was hard to follow what was happening in the game. So although the mechanics remained almost the same, the visual feedback changed a lot. Some examples of these were:

  • a line to indicate the maximum height
  • orange and red blinking if the tower is about to reach or go over the maximum height
  • pausing the game when completing a tower, allowing players to see which missions are completed and what the new missions are

A thing that did change about the mechanics was the ‘level’. At first, both the blocks and the missions were generated randomly. If the player had really bad luck, this could make the level unbeatable. So I changed it to a pre-set order of blocks with pre-set missions.