Ratlabs Escape Room

Ratlabs Escape Room

Overview

Welcome to Ratlabs, an advanced research facility that focuses on rat experiments. But trying out the newest invention on himself, the professor accidentally turned himself into a rat! Can you open the safe that contains the antidote before the professor stays a rat forever?

In this escape room, two players work together. One player, the lab assistant, is physically present in the room, and the other plays as a ‘rat’ and sees the room through a camera.

My contributions

I worked on the general concept, most of the puzzles and the layout and setup of the room. I also directed and edited the trailer.

Date/Period:

dec 2022 – jan 2023

Project type:

Student project

Tools I used:

Miro (for brainstorming)

Team:

Loïs van den Berg

Tjerk Weijens

Paul Brandstetter

Timo Dijkstra

Amy van den Brink

Result

Trailer:

Because of privacy, the faces of the participants have been blurred

Photo’s:

Process

The goal was to create a (prototype of a) hybrid game: something with both a technological aspect and a physical aspect. We quickly settled on wanting to create a co-op game, with one player doing something physically and the other interacting remotely.

 

When creating the puzzles, we mainly focused on the connection between the human and the rat: what can the human do that the rat can’t, and vice versa?

 

There was a big emphasis on finding the sweet spot regarding the difficulty of the puzzles: hard enough to create satisfaction upon solving it, but not too hard to a point where it becomes extremely frustrating. So we did a lot of playtesting, both with very early prototypes as well as more fleshed out versions.